The venerable fighting franchise is coming back home, so we picked up a pad and got to beating seven shades of the proverbial out of some cute animals.
The most important thing for Tekken fans to know about Tekken 6
Alex Sassoon Coby gives you a guided tour to the latest Tekken 6
The character roster is nothing short of ridiculous, with 40 characters playable in the standard arcade and versus modes, many of whom have new outfits alongside more traditional ones. Among this mind-bending roster are six all-new characters -- four introduced when the first Tekken 6 machines hit Japanese arcades in 2008, and two more who came in with the Bloodline Rebellion expansion was released several months later.
Of these, the most fun by a stretch is Alisa Bosconovitch, the latest robotic character to enter the fray. She has a bewildering array of moves, many of which seem to involve her growing wings, losing limbs, or--in at least two cases that we found--actually losing her head.
She has a charge-up attack which results in her firing her forearms in a devastating rocket attack--as with all such moves in Tekken it's generally easy enough to dodge, but can be pulled off with some aplomb when you really want to ram home your superiority against a showboating or incompetent opponent--or just someone who elects to play as Eddy or Christie.
Another useful trick Alyssa has up her sleeve--in this case, literally--is a pair of chainsaws that can be extended from her arms at will, opening up a new set of moves, which include swipes, throws and general asshattery of the highest order. She doesn't play very much like any other character in the series, which makes her something of a handful to deal with at first, but overall she doesn't seem overpowered. As with many characters, she's particularly weak when changing stances, which makes up for the added power of her chainsaw based attacks. This can be compensated for through the use of a couple of offensive combos that end with a switch to the new stance, but these are sufficiently hard to pull off--like other stance-dancing combos from the likes of Lei, Marshall Law, and others--that again this doesn't look likely to cause a problem.
Lars Alexandersson -- an illegitimate son of Heihachi, and a Swedish officer in Tekken Force -- also made his debut in Bloodline Rebellion, and he's still looking good in the console port. He plays in a much more orthodox manner, as we reported back when it first hit arcades, and will provide another quiver to the bow of those who enjoy fighting with the Jin / Kazuya family of characters, though he's not wildly different.
Other loved characters and alternates return as expected -- Roger Jr. is still absurd, Panda makes an appearance being as belligerent as ever, and some of the current roster return with impressive costume changes -- the level of detail on Devil Jin was particularly impressive, with his seriously blinged-up gauntlets a sight to behold. Lili, who made her debut in Tekken 5: Dark Resurrection is also looking great as her hair and clothes flutter as she twirls about.
Tekken 6 is shaping up to be, well, Tekken 6
As well as getting to play the game, we got to sit down recently this month with the game's director, Katsuhiro Harada, who answered a few of our questions. When asked about the length of time it's taken for the game to make it to home consoles--with some speculating that the series' first-ever appearance on a non-Sony platform was to blame--Harada-san explained that they were actually pleased with the speed of conversion, given the updates made to the arcade version of Tekken 6
Questioned on potential DLC, Harada-san re-affirmed his belief that you should ship a game when it it is finished, with everything in the box; Namco has no plans for DLC at the moment, as everything they wanted in the game is in the game already. He also said that any future DLC, be it new costumes or other minor updates would be free, with there being no plans for any charged-for upgrades or expansions.

No comments:
Post a Comment