G Harold

Thursday, January 21, 2010

Wii | Shiren the Wanderer Hands-On

As the silent and steadfast Shiren, we attempt to unravel the mystery behind the Karakuri Mansion.

Shiren the Wanderer on the Wii is not nearly as difficult as Mystery Dungeon: Shiren the Wanderer for the DS, which was released a couple of years ago. If you're hesitant about this game solely based on the title, there's no need. For newcomers to the genre, there is an easy setting if you're not looking to be punished at every turn. Shiren the Wanderer is a new adventure that blends real-time exploration with combat, but it's still turn based so you can access menus and debate your next move. After a few hours, as well as minimal deaths, the game started to grow on us with its simple but nonetheless charming visuals and pleasant soundtrack.

The silent samurai Shiren is accompanied by his loud-mouthed ferret Koppa, whose quips make up for the lack of dialogue coming from his master. Shiren's uncle and teacher, Sensei, has come across a bizarre stone key that is said to unlock the legendary Karakuri Mansion. The more they learn about the mysterious mansion, the stranger the story gets because suddenly there are guardians, a sleeping princess, and a story where Shiren finds that he may be some kind of "chosen one." We started off in the small village of Otsutsuki to gather some information, and after getting into a brief scuffle with the local thugs, our adventure was finally ready to start.

Dungeons are randomly generated and can be revisited. This gives you a reason to explore, level off wacky-looking monsters, and pick up helpful items. Traps are also hidden around the floors, which can be revealed if you wave your weapon over them or activate them by walking past. Once you enter a dungeon or a new area, you can't back out of the previous floor; the only way out is with a scroll or the exit once you've reached it. If you do happen to die at some point, you'll be bumped back to the last save point, which is usually just outside of the dungeon. On the normal difficulty setting, you'll lose all the items you possess, whereas if you're playing on easy, you won't lose anything other than your progress. There are places in villages--or random tea houses on a mountain--to store your items, as well as your money, in case you do die unexpectedly. Your inventory has a limited amount of space, so it doesn't hurt to drop off items too. A quick save option is available in case you do need to take a break, and you can save at any time on the world map.

Other than hoarding and selling items, you can fuse things together by using a melding jar to strengthen the abilities of a particular item. Another way to boost you gear is to use a dragon orb. In dungeons, you will come across dragon orbs where if you offer an item to the orb, that item will become stronger. You'll need barrier scrolls for this to work, and as long as multiple turns have passed without any interruptions from enemies, then you should be able to upgrade the item.

The game supports the Classic Controller, as well as the Wii Remote (horizontally or vertically) and with or without a nunchuk. You and up to two AI party members are free to roam within a dungeon until you can find the exit. Battles look like they're in real time, but once you approach enemies, you take turns hitting them with your sword or using an alternate attack with a bow. Each step, attack, or use of an item counts as one turn. Most of the time, we just kept hitting the A button to attack with our weapon, and everything worked out just fine. Battles are also about positioning yourself because you can attack diagonally as well, and you'll waste a turn if you attack in the wrong direction. Your companions fight automatically unless you want to go into Full Control mode. There are settings to adjust where you can direct them to use specific items or fight a certain way.

One thing to keep in mind is to stay stocked with rice balls because you have a hunger meter that depletes as you venture further into a dungeon. When you're starving, your hit points will start to decrease with every step you take. Your Hps will recover as you take turns fighting, but your fullness will go down. From the dungeons that we explored, each floor seemed to be a reasonable size, and with a map that automatically fills as you progress, it helps you keep track of where you're going, as well as highlights the location of goodies. The only time we actually died in our travels was when we came across a shopkeeper in a dungeon and walked off with a shield without paying for it. One club to the face sent us back to our last checkpoint.

It's unfortunate that you can't play Shiren the Wanderer with two other players, but the game is definitely accessible to a wide range of players. Those who are seasoned dungeon crawlers can find a challenge with the extra quests and the 1,000-floor dungeon that is included. Each time you complete a dungeon, your performance is tallied, so the game keeps track of what you've accomplished. Visually, the game looks a bit dated at times, but there's a certain charm to the painted countryside when you're on the world map, and you'll feel right at home when exploring the quaint villages of feudal Japan. Once in awhile, there will be a cutscene that helps move the story along, but it's actually more interesting to see what the feisty ferret has to say. The music doesn't necessarily stand out, but it can be quite catchy and fun to listen to as you grind your way through the floors.

The quest to unlock the mansion of Karakuri begins when Shiren the Wanderer is released on February 9.

Read and Post Comments | Get the full article at GameSpot


"Wii | Shiren the Wanderer Hands-On" was posted by Sophia Tong on Thu, 21 Jan 2010 10:38:31 -0800

Wednesday, January 20, 2010

Xbox 360 | Lost Planet 2 Update - Akrid X Boss Battle

It's time to have a look at the latest building-size boss from Capcom's upcoming co-op shooter.

Lost Planet 2 is a big game. More specifically, it's a game with big bosses. We've witnessed that firsthand with our last few looks at this four-player sequel to Capcom's hit 2007 shooter. First there was the giant salamander boss back from the 2009 Electronic Entertainment Expo, a massive enemy that you could actually crawl inside of provided you had the courage to grapple-hook inside his mouth and even more courage to make the journey back out at the other end. Then at the Tokyo Game Show 2009, we got a chance to take on a sand worm boss that had us displaying the full force of our teamwork to rig up a giant cannon to shoot this beast down. Now we've seen a new boss here at CES 2010, dubbed Akrid X. Like the others, he's a building-size enemy that can be felled only if you and your three teammates operate at peak efficiency.

The fight takes place in an urban city environment that feels like a distinct departure from the green jungles and sandy wastelands we've seen in previous Lost Planet 2 stages. Throughout the game you're playing as different pirate factions all trying to survive the Akrid invasion. In this episode, you're playing as the NEVEC, a group you may recall as an enemy from the original Lost Planet. The Lost Planet storyline is surprisingly dense, but if you're a fan of the original game, you'll find yourself rewarded with a few bits of fan service in the form of references to characters from the original game. Remember Ivan Solotov? It turns out there are some clones of him serving in the NEVEC ranks.

As for the Akrid X boss, he's a tough beast to describe. Imagine a demon, a crab, and a dragon, and then combine them all into one towering demon-crab-dragon, and you've got a good idea of what this guy looks like. He's got a few devastating attacks that are capable of killing you in a single heartbeat. First is his ability to leap up to the roofs of the giant buildings flanking the small little courtyard where the battle takes place. He can leap back down below and knock everyone in the immediate vicinity down with a devastating shock wave. Get too close, and you'll be pancaked instantly. He also has the ability to breathe fire, which he does quite often.

Though Akrid X is every bit a hulking colossus, he's got his weaknesses just like every other boss you'll face. Those who played the original Lost Planet will recognize the presence of glowing orange spots on the boss--these are the weak zones where your weapons do significantly more damage than shooting anywhere else on his body. Helping you are a number of vital suits (that is, mini-mech suits) scattered throughout the world that you can either ride around in or strip of their huge guns. There are also battle suits, which are temporary suits of armor that drastically boost your defenses without taking away any of your agility.

These battle suits were the key to our success against Akrid X. Our winning strategy went like this: Run like a madman to the nearest battle suit, throw it on, and then run like a madman to the nearest grenade launcher gun. Once we found one, we'd then briskly walk (hey, we've only got so much stamina) to the bridge cutting through the middle of the level and hide out below to shield ourselves from the boss's death-from-above stomp. From here we'd hang out and fire rockets at his glowing orange limbs. Since he's so tall, he had a tough time seeing us under the bridge, and there were generally teammates scurrying about in vital suits to draw his attention from us.

Though this was our preferred strategy, there were certainly other options for destroying Akrid X. One of the more intriguing weapons from this area is a huge drill--roughly the size of your character--that you can pick up and use against old demon-crab-dragon. The trick, though, is that you'll need to use your grapple hook to get up on top of Akrid X. He's a quick and nimble beast, so it's not very easy to do--but do it right and you'll be able to take your huge drill and bore holes into his weak spots like a futuristic space pirate version of Wander from Shadow of the Colossus.

After an unsuccessful first attempt, we managed to fell this boss on our second go. It was intensely satisfying to see him hit the ground with a giant thud and then disappear into globs of thermal energy. It's a satisfaction you can share with up to three teammates thanks to Lost Planet 2's inclusion of four-player co-op. We're big fans of the teamwork elements that are required for success against these huge bosses, and it's something that makes for an altogether different experience from the original game despite the fact that you're essentially doing the same thing (pointing your gun at the bright orange bits on an enemy and firing). At any rate, we're eager to see more of Lost Planet 2. In the meantime, you can expect it to hit store shelves May 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox 360 | Lost Planet 2 Update - Akrid X Boss Battle" was posted by Shaun McInnis on Fri, 08 Jan 2010 10:03:34 -0800