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Sunday, October 4, 2009

PlayStation 3 | MAG Updated Hands-On

We jumped headfirst into the carnage of MAG's closed beta and fought it out in the Acquisition mode.

Zipper Interactive's latest project is certainly ambitious. Following on from the SOCOM series, the developer's new PlayStation 3-exclusive shooter, MAG, will support up to 256 players per map. The team has designed a new game engine and network infrastructure to facilitate this, and from our time with the beta, it's certainly shaping up to be an online shooter like no other.

[ Watch Video ]

Set 20 years in the future, you play as a soldier in a "shadow war" among three private military contractors: the gung-ho Valor, the high-tech Raven, and the guerrilla-like SVER (Seryi Volk Executive Response). We chose to go into battle as a Valor soldier and customised our character and kit before jumping into a match. Each team has five characters and three voice signatures to choose from, as well as a number of different fatigue colours. You're also given 3,400 credits, MAG's in-game currency, to spend on weapons and equipment, and you can save preset loadouts into five slots to ensure you're prepared for any situation.

Your loadout is split into five slots--primary weapon, backup weapon, gear, heavy gear, and armour/apparel--and each slot can hold one item. There were several weapons to choose from, including the M4A1 and Mk 14 Mod 0 EBR assault rifles, as well as the MK46 Mod 0 machine gun, although the M9 was the only sidearm that was available. You can also equip additional items, such as fragmentation and smoke grenades, first aid kits, and vehicle repair kits in the gear slot. The heavy gear slot can add some serious firepower to your arsenal, such as the MK 153 Mod 0 rocket-propelled grenade, and this comes in really handy when trying to take down a vehicle. Finally, you can equip light, medium or heavy armour, depending on whether you prefer mobility or protection.

It looks like there'll be plenty of variety in MAG's match types, although most were unavailable in the beta. These include domination, where you have to fight over eight control points; sabotage, where you need to capture or defend three pieces of valuable intel; and training, for when you need to get in some practice. We played a lot of the Acquisition mode, which supported up to 128 players on a map called Elk Bay Logistics. The objective was for each team to either steal or defend several prototype transport vehicles located inside sea containers at a Valor base. To steal a vehicle, you need to hack a nearby security pad and then drive the vehicle back to your base.

As part of the Valor team, we played a defending role in every match while Raven players attacked our base. Although the primary objective was to defend our transports, our team also needed to protect an antiair battery from attack and ensure that any stolen transports were destroyed before they reached Raven's base.

Each team is split into four eight-man squads, designated alpha, bravo, charlie, and delta. We were auto-assigned to one but could switch to another when there was a spare slot, and we needed to join a queue before we could get into a match. Thankfully, the wait was relatively quick, and we're happy to report that we didn't run into any lag issues once we jumped into the game. Once you've earned enough experience on the battlefield, you will be able to apply for leadership positions before each map, although these weren't available to fresh recruits like us. Each team has several spawn points, and one of these was the ubercool bunker. In addition to healing any troops that enter it, the bunker comes equipped with a remote-controlled chain gun on its roof, and you can commandeer this to mow down nearby enemy troops.

MAG's gameplay is fast and frantic, and with so many players on the map, you constantly run into trouble. Despite housing 128 players, the map didn't feel overcrowded, although when players swarmed to certain areas, there tended to be a few bottlenecks. With so many enemies to contest with, it becomes rather difficult to complete objectives single-handedly, and it seems that coordinated teamwork will play a vital part in winning each round.

MAG doesn't deviate from standard shooter conventions, so the controls are laid out as expected; however, we did notice one odd control mechanism: Pressing the L2 button scrolls through your gear (for example, frag grenade, first aid kit, and RPG) and the R2 button switches between your primary and secondary weapons. To change from an assault rifle to the RPG and back, for instance, might require five button clicks, and when you're getting shot at, this feels like an eternity. When you're critically injured, you will "bleedout," which gives your teammates a chance to revive you if they're quick enough. Unfortunately, none of our teammates gave us a chance at redemption, and this may've been due to the fact that we were usually gunned down in the most hotly contested areas of the map. There's lots of information onscreen, including squad details, a 3D map of the battlefield, markers and distance pointing to objectives, and the number of transports that have been captured.

At the end of each round, you can see how much experience you've accumulated, such as 5XP for a kill, 50XP for achieving the primary objective as a team, or, if you're unfortunate enough, -5XP for friendly kills. There are also plenty of stats to check out, including win/loss records, highest ranked squads and players, and leaderboards for your squad and all players on the map.

MAG is currently due out next January in North America, with Europe yet to get a firm release date. For more on this promising online shooter, check out our video preview which features the Sabotage match type, and be sure to check back for more information as the release date approaches.

Read and Post Comments | Get the full article at GameSpot


"PlayStation 3 | MAG Updated Hands-On" was posted by Luke Anderson on Fri, 02 Oct 2009 10:17:19 -0700

Saturday, October 3, 2009

PC | The Sims 3 World Adventures - Exclusive Hands-On

We don our khaki trousers and pith helmets and get our hands on the first expansion pack for The Sims 3.

If you're not familiar with The Sims, well…where have you been? Seriously. The hugely popular series of games lets you take control of self-aware little computer people as they live, love, laugh, and pursue their lifelong dreams while taking the occasional potty break. The most recent edition of the game was this year's highly anticipated The Sims 3, and now, the first expansion pack, World Adventures, is on the horizon. The expansion lets your sims leave home to explore ancient ruins in one of three locations (China, France, and Egypt) while taking on new professions and collecting all sorts of new loot and achievements. We had a chance to try out a portion of an Egyptian pyramid and get a look at the new adventure tools that are being added to the Sims 3 editor, and we have much to report.

[ Watch Video ]

Our journey started off like any other expedition into an ancient Egyptian period--with a comfortable pair of short pants and the willingness to try anything. In order to successfully navigate any of World Adventures' ruins in search of the treasure troves of collectible artifacts hidden within, you'll want to monkey with every switch, examine every suspicious-looking statue, inspect every funny-looking wall for secret doors, and step on every loose panel you can find. While these interactive objects aren't that hard to find (the hardest you'll have to work will be briefly dragging your mouse cursor along the wall to find secret doors), it'll be anyone's guess as to what any of them actually do. That's because the new tools in the editor let you link multiple interactive objects together to trigger a series of puzzles that can pretty much be as long and complicated as you like (though the tombs that come with the game will vary in difficulty and offer some easy, some medium, and a handful of tough challenges). So, you may have a pile of rubble that your sim hacks away at with a mining pick to reveal a pressure plate hiding a button, which, when pressed, will deactivate the deadly trap in another chamber two rooms back that kept you from picking up a shiny pile of treasure and so on.

The Egyptian tomb we entered was well lit with torches and consisted of equal parts stony walls and watery pools that could be navigated by swimming. Just like in the original version of The Sims 3, you can still use your mouse to give movement commands and other orders to your sims, but World Adventures has a new fog-of-war system that enshrouds unexplored areas. Fortunately, it's not that hard to see most secrets (unless they've been cleverly hidden). So aside from making sure your sim has lots of provisions, such as plenty of dried food and a portable tent for sleeping (and possibly a few of the handy new "shower-in-a-can" items to deal with personal hygiene issues), exploring a temple is really more about trial and error, sniffing out hidden triggers and playing around with them to figure out what they do.

We carefully explored the ruin by taking a series of branching paths and peeking into every nook and cranny we could find. In World Adventures, it's likely that you'll find yourself using The Sims 3's camera controls more than you have in just about any other Sims game because you'll want to make sure you can locate any hidden goodies, as well as position yourself to interact with objects that are jammed into tight corners or located behind other roadblocks. Diligently searching is usually rewarded with bonus treasures and other goodies, such as special adventure-only coins, which can be used to purchase adventure-specific items from the merchants back at the three different campsites, and money bags (which are full of cold, hard cash). Producer Grant Rodiek suggests that adventuring can actually be profitable enough to be used as a full-on source of income that keeps your sims well fed and well stocked with possessions to make them happy. In fact, the new portable tent item actually, and at long last, makes it possible for your sims to be homeless, property-free itinerants who don't need a house. They can bum around with other sims as long as they like and then pitch a tent when they get sleepy.

In many cases, in the easier tombs that ship with the game, rooms will be laid out in a way that encourages you to poke around. While we didn't find any mummies to leap out of sarcophagi and attack us (the physical body skills of your sims will help you get the upper hand, as will the new martial arts skills you can learn in the Chinese ruins area), we did find plenty of harmless-looking rooms with only a few apparent interactive objects--a trap here or there, a pressure plate, or a sliding statue. You can pull or push statues by lining up your cursor with the direction you want to push or pull, and leaving a statue on top of a pressure plate will keep that plate "triggered," which is a state you may need the plate in to solve the next part of the puzzle. Once we triggered the plates or pressed buttons, we'd find any number of other results--other hidden plates and triggers popping up, traps activating or deactivating, hidden treasures and keys popping up, and stairways going up or down to the next levels. Yes, ruins can have multiple floors and can be created to be absolutely huge. They can be so huge, in fact, that in order to ease your transit time from deep in the dungeon to back to the campsite, you may also find, if you're lucky (or put in yourself, if you use the editing tools), a diving pool your sims can use to instantaneously route back home.

World Adventures is clearly a very different and very bold direction for The Sims games. And while you can definitely burn through an evening or three puttering around the prebuilt ruins that the Sims team at EA has put together, the real potential seems to be in the editing tools. It will be interesting to see how enterprising builders use the series of triggering objects within the ruins to interconnect and design not just a house or a shop but a full-on playable dungeon of their own. World Adventures ships in November.

Read and Post Comments | Get the full article at GameSpot


"PC | The Sims 3 World Adventures - Exclusive Hands-On" was posted by Andrew Park on Thu, 01 Oct 2009 19:38:53 -0700